About
An introduction to research topics in ubiquitous and pervasive computing, including sensors, ambient displays, tangibles, middleware, mobility, and location and context awareness. These topics are explored from a user-centered design perspective, focusing on how a situated and embedded model of computing affects requirements gathering, interaction design, prototyping, and evaluation techniques. Students gain expertise with contemporary ubiquitous and pervasive computing technologies and learning to incorporate them into a user-centered research and design process.